The works of Richard Lawrence HarringtonResume & Contact Info

Hi there!

My name is Richard Lawrence Harrington, renaissance man.

I can be contacted by:

Though my interest in games was initially focused around the artwork, I am currently the lead engineer at GameDesk, an educational games studio aimed towards integration with The Dayton Regional STEM Center.

My interest in video game artwork began at age 8, when I started building custom multi-player levels for Bungie LLC's Marathon series. This later expanded to creating my own sprites and single player campaigns for that game.

Eventually I started working more in 3D, and my work started to really excel after taking computer graphics classes in high school. After graduating I started a career doing freelance web design to support myself, though I continued to practice my illustrative and digital 3D artwork talents.

In an effort to enhance my learning, I chose to attend the Art Institute, where I enrolled in the Game Wizards program leading a game project I created, directed, and engineered called Lacuna.

Since then I have worked on various titles as an artist, a programmer, a designer, or combinations thereof. The projects are all listed on my projects page, or you can scroll down to view some of them below.

Lacuna Lacuna

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