I was initially brought onto the GameDesk team as a programmer to build all of the gameplay, effects, dialogue systems, and integration of the IOM Stress Monitoring device.
The game's purpose was to help teach meditative stress management skills to teens who have trouble controlling their anger.
The game begins in a subway station with a mysterious wall that opens up into an underground, urban dojo. In this setting, players encounter 4 different masters of mental balance, along with gameplay challenges that enable the player to prove their newfound control.
My work on Dojo as lead engineer involved the following tasks:
- Building a universal trigger system for progressive gameplay mechanics.
- Designing and implementing a trigger-based dialogue system and corresponding dialogue events.
- Creating the dynamic components of the special effects.
- Calibrating & integrating the IOM monitoring device, as well as develping algorithms for interpreting its readings.
For more information on Dojo, visit its section of the GameDesk website at: GameDesk.org/projects/dojo.
...or watch a video of it in action Here!










